Fast, faithful animation of water, gasses, smoke, lava and molten metals in movies, computer games and advertisements has long been one of the biggest challenges of animation.
An Australian IT
article describes how CSIRO researchers have joined forces with world-renowned Korean animators in a four-year project that aims to produce tools to speed up the process, and provide images so realistic viewers will reach for their umbrellas.
"We're taking the equations used to model complex fluid interactions, such as the aerodynamics of aircraft or the behaviour of mined ores in crushing mills, and applying them to animating fluids for motion pictures and computer games," CSIRO mathematical and information sciences business development manager Kevin Cryan says.
Update [30mar2005]: Examples of CSIRO animations can be downloaded here.
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