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Learning 3D Flow for Interactive Aerodynamic Design
CFD simulation of new designs, even in the case of minor changes, is computationally expensive since it requires solving the Navier-Stokes equation for many time steps. To accelerate the process, Umetani and Bickel propose a machine learning framework which predicts aerodynamic forces and velocity and pressure fields given a 3D shape input.
So far, it has been extremely challenging to apply machine learning to the problem of modeling flow fields around objects because of the restrictive requirements of the method. For machine learning, both the input and the output data need to be structured consistently. This structuring of information works well for 2D images, where a picture can be easily represented by a regular arrangement of pixels. But if a 3D object is represented by units that define its shape, such as a mesh of triangles, the arrangement of these units might change if the shape changes. Two objects that look very similar to a person might therefore appear very different to a computer, as they are represented by a different mesh, and the machine would therefore be unable to transfer the information about the one to the other.
The solution came from Nobuyuki Umetani’s idea to use so-called polycubes to make the shapes manageable for machine learning. This approach, which was originally developed to apply textures to objects in computer animations, has strict rules for representing the objects. A model starts with a small number of large cubes which are then refined and split up in smaller ones following a well-defined procedure. If represented in this way, objects with similar shapes will have a similar data structure that machine learning methods can handle and compare.